OVIDIU BOJORWork & Design Archive · 2016–present

Explore Ovidiu Bojor's work, process and studio. Ask anything.

About Ovidiu Bojor — designer and creative director, founder of Bojoreal, Barcelona.

Product Design

Footwear

  • GOLDEN (2022) — concept. A black sneaker with gold drawn over it, from the year the shoes were only ever digital.
  • ORANGE (2022) — concept. A shoe made out of the fruit it is standing next to.
  • BRUT SHOE (2023) — concept. A shoe drawn as a building. Working studies, 2023.
  • CASUL (2023) — produced. The clog, reimagined as one continuous 3D print in TPU, Zellerfeld. Shop
  • LACELIFT (2023) — concept. The lace becomes the shoe, a full-upper lacing system concept.
  • RED DAO (2023) — concept. One printed shell, no upper.
  • BIO.XYZ FOOT (2024) — client. BIO001, footwear for Bio.xyz, 3D-printed on Zellerfeld in eight colorways. Shop
  • FLOUFS (2024) — client. A soft 3D-printed slide for Julia Gisella, ZellCon × Zellerfeld.
  • FM BALLET SHOE (2024) — client. Ballet shoe for Foundry Mews / Yuiko Kida.
  • HAEMATOM BOOT (2024) — client. Custom boot designed for Haematom Band.
  • IMPO (2024) — concept. A creature-soft sneaker concept, gilled waves, toe-lug sole, five moods.
  • LOUERS (2024) — concept. Footwear concept.
  • NEVO (2024) — produced. Sculptural 3D-printed slide in TPU, eight colourways, Zellerfeld. Shop
  • P100 (2024) — produced. Erosion-inspired sneaker, the studio's first shoe. Futures Factory.
  • PIONEER (2024) — produced. A slip-on with nothing to fasten.
  • SAGRA (2024) — concept. Gaudí-inspired sneaker printed in one run of TPU, Zellerfeld. Shop
  • SBOOT (2024) — produced. A quilted 3D-printed boot in five colorways, Zellerfeld. Shop
  • SPAT (2024) — concept. Silhouette and structure study.
  • UOMD (2024) — produced. Unit Object Motion Device, the studio's flagship 3D-printed sneaker. Zellerfeld. Shop
  • VIZE (2024) — produced. 3D-printed slip-on with a sculpted lugged sole, shot on foot in hard sun and drawn in five colourways, Zellerfeld. Shop
  • MODUS (2025) — concept. Armored slip-on runner concept, riveted plate panels on a pod-tread sole.
  • RELICS (2025) — concept. "Design as artifact."
  • SLIDS (2025) — concept. Footwear concept.
  • KOVA (2026) — produced. A one-piece mule ribbed like a wave.
  • NEVO CUSTOM ABCD (2026) — produced. A printed NEVO taken apart by hand, studs pressed through the upper, OVB spelled in beads and sewn on in red.

Eyewear

  • GLS (2022) — concept. The first frames, in two versions.
  • BIO.XYZ EYE (2024) — client. Eyewear designed for Bio.xyz via Visages.
  • BRUT CASE (2024) — produced. NFC chip certificate of authenticity. Extension of BRUT SHADES.
  • BRUT SHADES (2024) — produced. Sculptural sunglasses via Visages, launched at IRL Paris. Shop
  • BS2 (2024) — concept. Eyewear concept.
  • FLUX (2024) — concept. Flow state eyewear.
  • MERCURY (2024) — concept. Liquid-metal inspired.
  • NIGHTWING (2024) — concept. BRUT family. Angular, nocturnal.
  • SOLARA (2024) — concept. Eyewear concept.
  • SOLARIS (2024) — concept. Concept eyewear, one photochromic mask lens, a single looped frame.
  • SPIN OS (2024) — client. Eyewear designed for SPIN OS via Visages.
  • SYNTILAY (2024) — client. Eyewear designed for Syntilay via Visages.
  • WAVED (2024) — concept. Fluid eyewear.
  • EVOS (2025) — produced. Wraparound eyewear in patina finishes, launched on stage at VivaTech, Visages. Shop

Bags

  • CLIN (2024) — concept. Bag concept.
  • DRAGO (2024) — concept. Sculptural bag concept in a single exomesh, the Sagra language, carried on.
  • OFFSET (2024) — concept. Bag concept.
  • ORRA (2024) — produced. Bean-shaped 3D-printed bag in Balena's bio-based BioCir Flex3D, debuted in Paris. Shop
  • PULSE (2024) — concept. Rhythm into form.
  • WWWW (2024) — concept. Bag concept.
  • ZAH (2024) — concept. Bag concept.

Objects

  • EXPERIMENTAL BOOKS (2018) — shown. Chlorine-drawn folded books, standing open on a bleached floor.
  • STEADY HORSE (2019) — produced. A paper horse wearing the same marks as everything else.
  • MANUSCRIPT (2020) — produced. A folded panel of gold drawing on black, standing open on a plinth.
  • CNCRT LAYER (2025) — concept. One concrete slab, counted into furniture.
  • LOVECHAINER (2025) — concept. Narrative collectible.
  • Mr.B (2025) — produced. Art toy at the intersection of design and collectible culture.
  • UNIT OBJECTS (2025) — produced. A design system for everyday objects, candle holder, ruler, and counting.

Collectibles

  • oTTo (2022) — produced. A chibi 3D companion in black, white and gold, 20,000 editions with OPEN3. Shop
  • PRIMAL — CHARACTERS (2022) — produced. Faceless 3D busts in crystal and gold wire, character design for Primal Lab. Shop
  • PRIMAL — SCENE (2022) — concept. Digital environment concept.
  • SNKR1 (2022) — concept. 3D sneaker concept. Primal universe.
  • ILUMINARY (2024) — concept. A collectible figure whose face is a lit screen.
  • SERIES 1 (2024) — concept. Three studio objects stacked into a face, shuffled by a generator.

Fashion & Textile

  • CARNET (2019) — produced. A denim jacket drawn on like a page.
  • DRACULA'S JACKET (2020) — produced. A denim jacket dyed red and charcoal, then drawn over in black line.
  • HEAVENLY CLOUDS (2020) — produced. Indigo lifted out of denim in cloud shapes, with small eyes inked into the pale gaps.
  • SIGNA (2020) — produced. A black denim jacket with the studio’s whole mark vocabulary bleached into it.
  • THERE IS A PAINTING ON YOUR JACKET (2020) — produced. An orange work shirt carrying a painted panel sewn flat onto its back.
  • WEARABLES 2020 (2020) — produced. Two bucket hats, dyed and drawn on by hand, one at a time.
  • BIO.ELEMENTS (2025) — client. Tee and cap graphic for Bio.xyz.

Studio

Collaborations

Process

  • DRAWING PROCESS (2018) — produced. The drawings laid out on the floor to be sorted, compared and chosen.
  • MAKING THE EXPERIMENTAL BOOKS (2018) — produced. Paper folded, soaked in chlorine, folded shut and bound.
  • LIGHT OBJECT (2020) — produced. Bleach drawn onto black paper, filmed from above, for a panel meant to be lit from behind.
  • BLENDER WORKFLOW (2024) — produced. Modifier stack, subdivision, shrinkwrap, boolean.
  • BRUT SHADES PROCESS (2024) — produced. From sketches to 3D to print, the making of BRUT SHADES.
  • GRAVITY SKETCH (2024) — produced. VR modeling workflow. Spatial ideation before Blender.
  • VIZCOM RENDERS (2024) — produced. AI-assisted rendering. Concept to presentation.

Sketches

  • SKETCHES 2016–19 (2018) — produced. Early hand-drawn exploration. Foundation of the visual language.
  • SKETCHES 2019–22 (2020) — produced. Illustration, prints, graphic layouts.
  • SKETCHES 2022–25 (2023) — produced. Product design sketches, footwear silhouettes, eyewear studies.

Art & Performance

Installations

  • THE WAX PLINTH (2018) — shown. Wax and paper tiles laid across a black plinth. The 2018 degree work, seen here for the first time.
  • TOTEM (2019) — produced. Paper sculpture / light installation.
  • CRYPTOMERSIVE VR (2020) — shown. Six minutes of light and sound on a five metre screen, and the same thing walkable in VR.
  • DOME THE PORTAL (2020) — shown. 360° projection mapping. Espronceda, Barcelona 2020.
  • OPENING MY WORLD (2020) — shown. The studio moved into the show, and anyone could stand at the table.
  • PORTAL v1.0 (2020) — produced. Flat projection mapping, a mirror of your soul.
  • SETE (2020) — shown. The paper drinks, and what it drinks takes its colour away.
  • THE CUBE (2020) — shown. Video projection. Primordial geometry meets light.
  • ATLANTIC CLUB PROJECTION (2021) — produced. Visual projection for Atlantic Club.
  • BREATHDEEP PROJECTION (2021) — produced. Visual projection for breathdeep.
  • CRYPTOMERSIVE (2021) — shown. Video animation 5×5m. Espronceda 2021.
  • ELECTRIC LOVE × BREATHDEEP (2021) — shown. Visual projection. Barcelona 2021.

Exhibitions

3D & Digital

  • HYELTW CAMPAIGN (2020) — produced. Thirty-eight posters announcing his own show.
  • THIS IS THE REAL WORLD (2020) — produced. A world of blue sculpture, built and walked inside VR.
  • YOU ARE IMMERSIVE (2020) — produced. A room painted by hand in VR, then compiled to walk through.
  • CRYPTSECTARIUM I (2021) — produced. Digital sculpture, 33 seconds of rotation, released as an NFT.
  • DOINGUD "ORIGINS" (2021) — shown. 3D/digital exhibition. doingud.com
  • KEEPER (2021) — concept. 3D render / story concept.
  • PRIMAL EXPANSION LAB (2022) — produced. Founder & creative director. 3D art meets blockchain. prima-lab.io
  • PRIMAL LAB (2022) — produced. The studio the Primal universe came out of.
  • UNDOXXED (2023) — produced. Five sneakers built to be worn through a phone camera.
  • LE MINI MACARON (2025) — client. Commercial CGI, chrome-domed lacquer bottles.
  • LEMM (2025) — client. A candy production line, built in CGI, for the second Le Mini Macaron campaign.

Paintings & Drawings

  • GEOSTRUCTURE (2017) — produced. One sheet where the accretion turns architectural.
  • PRIMAL BOOK (2017) — produced. The earliest of the run. Figure, tree, arc. 50 x 65 cm.
  • SOUND COMPOSED (2017) — produced. Five sheets of dense black ink, numbered I to V.
  • THE BLACK BOOKS (2017) — produced. Bound books whose pages were drawn with bleach.
  • THE HEAD (2017) — produced. A head drawn as one dense mass of gold line on a brown black sheet.
  • ATINGERE (2018) — produced. Touch. A palm pressed into the wet bleach. 65 x 50 cm.
  • CAUSTIC (2018) — produced. Paintings series. Casa Matei, Cluj-Napoca.
  • EVERYTHING CAN (2018) — produced. Every letter and every digit, written out. 130 x 100 cm.
  • FABRIC (2018) — produced. Bleach on black cloth, the same method, a different ground.
  • FLASH (2018) — produced. Bleach thrown, not drawn. 50 x 65 cm.
  • I DREAMED (2018) — produced. A landscape that will not hold still. 130 x 100 cm.
  • LICENTA (2018) — produced. Six sets where the photograph is worked on, not looked through.
  • SPLASHH (2018) — produced. Forty-two bleach drawings on dark paper and cloth, shown for the first time.
  • 265 SEQUENCES (2019) — produced. 265 tiny scenes, each one bleached into its own cell.
  • A FOST DEMULT (2019) — produced. It Was Long Ago. 50 x 65 cm.
  • CUMPĂNĂ (2019) — produced. Weights, threads and one square hanging still.
  • DECONSTRUCT (2019) — produced. A body losing its edges. 50 x 65 cm.
  • DRAWINGS 2018–21 (2019) — produced. Two mixed-media figures on blue and red grounds, where the drawing and the ground fight for the body.
  • HORSE SPIRIT (2019) — produced. A horse built from a broken constellation of gold marks, resolving only at a distance.
  • INTAMPINARE (2019) — produced. Welcoming. Two figures and the line between them. 65 x 50 cm.
  • JOC (2019) — produced. The same black and white, let off the leash.
  • MOVEMENT (2019) — produced. Long strands crossing a field of grain, and two dark windows cut into it.
  • VIS (2019) — produced. Dream. 139 x 100 cm, the largest of the run.
  • 12 CARDS (2020) — produced. Twelve black cards, each one a page of the same language.
  • ANALOG PRINTER (2020) — produced. One wide black sheet, printed by hand.
  • AQUARIUM (2020) — produced. Six sheets of coloured card, bleached into sea creatures.
  • BASE (2020) — produced. A launch, drawn on the day it happened.
  • CELESTIAL LOVE (2020) — produced. Seven black sheets where the bleach was allowed to keep travelling.
  • GEOMETRIC ORDER (2020) — produced. Marks lifted off the canvas and set into a grid.
  • HEXAGONSAN (2020) — produced. Three six-sided panels that fit together and refuse to sit still.
  • HUMAN SPIRIT (2020) — produced. A standing figure with nothing inside it but small marks.
  • HYELTW? (2020) — shown. Painting on paper 100×500cm. Interactive. Espronceda, Barcelona.
  • MOONDANCE (2020) — produced. Ten night panels, yellow moving against the dark.
  • MRKS (2020) — produced. Thirteen canvases and panels where the mark is the whole subject.
  • MRKS (2020) — produced. The loosest of the thirteen, and the one the others are named after.
  • MRKS III (2020) — produced. Four 30x30 spray canvases, the loudest of the thirteen.
  • SEQUENCED (2020) — produced. Three small panels on one board, a single line across each.
  • TEXTURED MARKS (2020) — produced. Two canvases in red, turquoise and black, the loud end of the thirteen.
  • THE STORYTELLER (2020) — produced. Red, black and white, and a story told with no picture in it.
  • VISITOR (2020) — produced. The one who has just come in, and everyone who was already there.
  • WIDE DANCE (2020) — produced. One tall canvas, and everything happening across the bottom of it.
  • YOU COMPOSED (2020) — produced. One stroke across six panels, and it does not stop at the joins.
SHOP
Take home the work — 3D-printed footwear, eyewear and original art
Legend
Produced
Client
Shown
Concept
Search:
ZoomPanOpenClose
STUDIO CHAT
Explore the work & process
OB

Explore Ovidiu Bojor's work, process and studio. Ask anything.

Ask the studio