Process2024produced
BLENDER WORKFLOW
The mesh under the render


A frame modelled against a head. The head is a subdivision cage, even quads running around the skull, tightening where the surface has to turn at the eye and the ear. The frame sits on it in gold.

The whole point of the exercise is contact: where the pads meet the nose, how far the temples clear the ear, whether 130.60 mm of front width is still 130.60 on a face or only in a drawing. The dimensioned views answer that in millimetres.

Nothing here is meant to be looked at. Orthographic views, wireframe display, no materials, no light. It is the layer underneath every render in the archive, shown once with the surfaces switched off.
- Medium
- 3D modelling, subdivision surface, wireframe orthographic views
- Role
- Designer

