Process2024produced

BRUT SHADES PROCESS

From sketches to 3D to print, the making of BRUT SHADES

The BRUT SHADES frame in three-quarter view against a dark ground
Rear view of the frame showing the inner surface and temple curve

The frame that became BRUT SHADES was resolved on screen, in views: the same object turned through front, three-quarter, rear and top, over and over, at every stage of the geometry. What the sequence shows is how little changed once the profile was right, and how much time went into that profile.

A grey-material version of the frame, front on, used to read the form without colour
A full-length render of a figure in black wearing the frame
The proportion check, nothing else is being judged

The render on a figure is not a mood image, it is a check. A frame this wide reads completely differently at arm's length than it does at head height on a body, and the only way to know whether the proportion survives is to put it there before committing a print. Two full-length views, no styling, black on black, the frame is the only thing being judged.

A second full-length view of the same figure from a slightly different angle

The working record behind the studio's most produced eyewear, 2024.

Medium
Design process, 3D
Role
Designer

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BRUT SHADES PROCESS · Process · Ovidiu Bojor · Work & Design Archive