Collectibles2022concept

PRIMAL — SCENE

Digital environment concept

A pale concrete gallery interior with evenly spaced plinths, each holding a Primal sneaker

A room built to hold the Primal objects. Pale concrete, a stepped back wall, no windows and no ceiling detail, a gallery reduced to the two things a gallery actually needs, a floor and a distance.

The plinths are the design. Spaced evenly and lit from above, they turn a set of digital files into a collection you walk through, which is the difference between showing renders and showing work. If objects like these are only ever seen cropped on a screen, they never acquire scale; give them a room and they do.

The display environment of the Primal universe, 2022, designed alongside the sneakers and characters it exists to hold.

Medium
3D environment concept
Role
Designer

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PRIMAL — SCENE · Collectibles · Ovidiu Bojor · Work & Design Archive