3D & Digital2020produced

THIS IS THE REAL WORLD

A world of blue sculpture, built and walked inside VR

A blue figure sits on a low block among faceted blue rock forms on a white ground, with a spiked shape floating behind.
A giant blue head resting on the flat of a long tapered blade inside a warehouse with red steel trusses.
The head on the blade.
Wide view of a warehouse filled with blue faceted sculptures; two blue figures sit on a low landmass in the middle of the floor.
The scene as it sits in the warehouse.
A row of identical blue figures tipping over one by one into a curve, watched by a single standing figure on a white ground.
A row of figures falling into a curve.
A dense field of blue human figures lying and stacked in every direction, filling the frame.
The field of bodies.

Blue sculptures set out in a warehouse and on a white plain. Two figures sit on a landmass. A giant head rests on the flat of a long blade. Bodies pile into drifts. Ferns grow to the size of trees. Everything is the same blue, untextured, faceted where the hand left it.

A crowd of blue figures standing on a white plain at the foot of a spiral stair, under huge overhanging forms
A crowd at the foot of the stair. Everything is the same blue, including them.
Giant blue ferns filling the frame with one small figure walking beneath them on a white ground
The ferns grew to the size of trees, so a person is small under them.
A faceted blue cliff arching over a white ground with a small figure walking past it
A cliff, faceted where the hand left it.

It was all made inside Microsoft Maquette, a modelling tool you use standing up, in a headset. Shapes get pushed and stacked at full body scale, by arm, so they keep the roughness of the gesture. Nothing was cleaned up afterwards. The single blue is the tool's own clay.

A blue figure standing on a white plain with an arm raised, pointing across a long low structure
Someone pointing, on a plain with no horizon.
A blue arm reaching into a tall dense thicket of blue leaves on a white ground
Reaching into the thicket. Your own hand arrives in the frame.
A white sphere floating on a grey ground with small blue objects and drawings held inside it
A sphere with the world folded into it.
A 360 equirectangular render of the warehouse, its roof and floor bowed by the projection, blue sculptures ringing the space.
One of the 49 equirectangular frames, the scene as the headset sees it.

The renders are dated 27 and 28 July 2020; the recorded modelling sessions run on into October. A Unity build for Oculus and OpenVR exists. It has only ever been walked in a headset, these flat frames are the only way it has been seen.

Medium
Virtual reality scene; real-time renders
Materials
Microsoft Maquette, Unity, FBX
Role
Sole author

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THIS IS THE REAL WORLD · 3D & Digital · Ovidiu Bojor · Work & Design Archive